| DMG | – |
| RNG | – |
| SPD | – |
| SELL | – |
The kingdom is under siege. Hordes of goblins, orcs and ancient skeletons march toward your castle. Build towers, spend wisely, and hold the line.
Stop enemies from reaching your castle. You start with 20 lives and 200 gold — each enemy that breaks through costs lives equal to its damage value.
Select a tower from the bottom panel and click any green tile to place it. You can also drag a tower button onto the map. Press ESC to deselect.
| 🏹 Archer · 75g | Physical Fast attack, single target. Available from wave 1. |
| ❄ Frost · 150g | Magic Slows enemies on hit. Unlocks at wave 3. |
| 🪄 Wizard · 275g | Magic Slow but splash — hits all nearby enemies. Unlocks at wave 5. |
| 💥 Cannon · 1000g | Physical Massive splash damage, short range. Unlocks at wave 8. |
Click a placed tower to open its upgrade panel. Each tower has 2 upgrade paths with 3 tiers each. Hover over an upgrade button to preview what it does.
Cross-path rule: you cannot have both paths at tier 2 or higher simultaneously — commit to a specialisation.
Every tower deals either Physical or Magic damage. Enemies have three resistance values (0–100%) that reduce incoming effects:
| Armour | Reduces Physical damage (Archer & Cannon). Orcs and heavy enemies have thick armour. |
| Magic Resist | Reduces Magic damage (Wizard & Frost). Undead and mage-type enemies resist magic. |
| Slow Resist | Reduces Frost slow strength and duration. Agile enemies like wolves are hard to freeze. |
Mix tower types — an armoured Orc that shrugs off Archers is still vulnerable to a Wizard.
Waves 1 – 10
| Goblin | Fast and fragile. No resistances — easy pickings for any tower. |
| Orc | Slow and very tanky. No resistances — just a lot of HP to chew through. |
| Skeleton | Medium speed. Magic resistant and hard to slow — physical towers work best. |
| Mini-Boss | First appears wave 5. Moderate resistances across the board. Focus fire recommended. |
| Boss | First appears wave 10. High HP and balanced resistances. Requires concentrated firepower. |
Waves 11 – 20
| Wolf | Very fast. Hard to slow — Frost barely affects them. Burst them down quickly. |
| Mega Wolf | Fast and armoured, extremely slow resistant. Use Magic splash to handle packs. |
| Mini-Boss 2 | First appears wave 14. Armoured mage — resists both damage types. Upgrade your towers before facing these. |
| Overlord | Wave 20 only. Ancient warlord with the highest resistances in the game. All towers needed. |
Are you sure you want to end the game and return to the main screen?