💰 150
❤ 20
📜Wave 0 / 20
⭐Score 0
BUILD
[ESC] deselect
Tower
DMG–
RNG–
SPD–
SELL–
Path 1
Path 2
A Fantasy Tower Defense

Kingdom's Last Stand

The kingdom is under siege. Hordes of goblins, orcs and ancient skeletons march toward your castle. Build towers, spend wisely, and hold the line.

Choose Your Challenge

Select Difficulty

How to Play

🏰 Objective

Stop enemies from reaching your castle. You start with 20 lives and 200 gold — each enemy that breaks through costs lives equal to its damage value.

🔨 Building Towers

Select a tower from the bottom panel and click any green tile to place it. You can also drag a tower button onto the map. Press ESC to deselect.

🏹 Archer · 75gPhysical Fast attack, single target. Available from wave 1.
❄ Frost · 150gMagic Slows enemies on hit. Unlocks at wave 3.
🪄 Wizard · 275gMagic Slow but splash — hits all nearby enemies. Unlocks at wave 5.
💥 Cannon · 1000gPhysical Massive splash damage, short range. Unlocks at wave 8.

⬆ Upgrades

Click a placed tower to open its upgrade panel. Each tower has 2 upgrade paths with 3 tiers each. Hover over an upgrade button to preview what it does.

Cross-path rule: you cannot have both paths at tier 2 or higher simultaneously — commit to a specialisation.

⚔ Damage Types & Resistances

Every tower deals either Physical or Magic damage. Enemies have three resistance values (0–100%) that reduce incoming effects:

ArmourReduces Physical damage (Archer & Cannon). Orcs and heavy enemies have thick armour.
Magic ResistReduces Magic damage (Wizard & Frost). Undead and mage-type enemies resist magic.
Slow ResistReduces Frost slow strength and duration. Agile enemies like wolves are hard to freeze.

Mix tower types — an armoured Orc that shrugs off Archers is still vulnerable to a Wizard.

👾 Enemies

Waves 1 – 10

GoblinFast and fragile. No resistances — easy pickings for any tower.
OrcSlow and very tanky. No resistances — just a lot of HP to chew through.
SkeletonMedium speed. Magic resistant and hard to slow — physical towers work best.
Mini-BossFirst appears wave 5. Moderate resistances across the board. Focus fire recommended.
BossFirst appears wave 10. High HP and balanced resistances. Requires concentrated firepower.

Waves 11 – 20

WolfVery fast. Hard to slow — Frost barely affects them. Burst them down quickly.
Mega WolfFast and armoured, extremely slow resistant. Use Magic splash to handle packs.
Mini-Boss 2First appears wave 14. Armoured mage — resists both damage types. Upgrade your towers before facing these.
OverlordWave 20 only. Ancient warlord with the highest resistances in the game. All towers needed.

💡 Tips

  • Earn gold by killing enemies (+wave completion bonus).
  • Sell towers for 60% of their total invested cost.
  • Use ▶▶ 2× to speed up the game between waves.
  • Enemy speed increases every 5 waves — keep upgrading.
  • Frost + Wizard is a powerful combo: slow enemies bunch up inside the Wizard's splash.
  • Cannon costs 1000g but is worth saving for — nothing else clears dense packs as fast.
  • Check enemy resistances: if a tower seems ineffective, switch damage types.

End Game?

Are you sure you want to end the game and return to the main screen?

Victory!